*you can import models, textures, sounds, enough to have a 10,000 maximum of each. presets would amount to about twice as much as one game from other rpg makers might have. *a lot of the custom data is stored as large text strings. Scripts- would store them as large text strings, so there wouldn’t be a problem making tons of them. Here’s some more design plans for the game if anyone’s interested in taking the project up: The problem here is I don’t have the time to work on this project, so I’m just going to throw the idea out here and see if anyone else would like to try producing it, and I also lack the skills needed with Blender to create it.(I just have a few vague ideas about creating the scripting system by saving large text files you create by selecting script commands in the interface). However- if you were also allowed to import models you created, you’d have complete customization with the ease of tools like “drawing” landscape editors and auto-script menu lists that would enable a total novice to make a very complex and large 3D game in a matter of months. Scripting systems in some of these rpg makers are actually pretty robust, and you can even make complex AI out of the simple menu command-selecting scripting system with some of the makers. What differs here from Blender’s game creation toolset is a compromise- You can’t fully customize the game with an interface like RPG maker’s, but you are given a large amount of models and customization options to work with and very easy and efficient tools to create games at a rate you never could otherwise. In RPG Maker, you’re given a menu-based interface with a list of tools that let you create or modify different elements that make up a game. I have an idea that could help newcomers to blender make games much faster and easier than any tutorials could of ever helped them:Ī GUI game creating interface made with Blender.įor the most thorough explanation to what I’m talking about, refer to the “RPG Maker” series.
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